Colin VandervortFMOD: Diegetic Multi-layer MusicCreating multi-layer, multi-emitter, sample-synchronous spatial music using FMOD.Jun 26, 2023Jun 26, 2023
Colin VandervortFMOD Unity: Jerk-Reactive AudioWhat is it, and why did I use it for our game jam character?Nov 26, 2020Nov 26, 2020
Colin VandervortFMOD Unity: Beat-MappingUnpacking our GGJ2020 rhythm game experimentFeb 14, 20201Feb 14, 20201
Colin VandervortGlobal Game Jam 2020: RetrospectiveA space to explore failure and spontaneityFeb 6, 2020Feb 6, 2020
Colin VandervortFMOD Unity Scripting: The BasicsA walkthrough of the core functions of the FMOD Unity package.Jan 2, 2020Jan 2, 2020